![]() At the same time, there's a noticeable lack of understanding about what makes these elements fun in the first place. There are a few interesting things going on under the hood, indicating the game is aiming for something just a little different. ![]() It makes sense from a philosophical perspective, but there should be some balance.įaery: Legends of Avalon is a interesting little offering. At times, it even feels like you're being forced to take the "good" path, otherwise I'd have to face additional hardships. ![]() Other than cutting you off from an ally, it never felt like what I was saying had any real impact on anything. The system is refreshing and lets you explore reactions without some arbitrary comment suddenly condemning you to a certain "moral path." At the same time, it's a bit underwhelming. If they like you, they'll help - it's as simple as that. Instead, each determines whether or not certain characters like you. There are "good" and "bad" responses, though neither really dictates your character's standing within the world. Responses are mapped to a wheel, indicating various conversation choices. Although the system doesn't leave much in the way of personal taste (you may want better dodge, but not want a cat tail on your character), it's still a really neat feature.įaery attempts to add a little more depth to it's story sequences by tossing in a conversation system similar to Mass Effect. Each accoutrement offers both active and passive abilities, ranging from increased defense to combat augmentations. Abilities are attached to physical upgrades, which are awarded every time you level up. It's simple, but offers a surprising amount of depth considering the simplicity presented by the rest of the game.Ĭustomization is probably the best feature going in Faery: Legends of Avalon. More points mean more powerful attacks, adding another level of strategy to gameplay. Each character has a pool of action points to draw from, which increases as characters level. Combat is turn-based and plays out similar to most RPGs. While finding objects for people, you'll see your fair share of fights throughout your adventure. Really, you're just running through dungeons until something happens to show you what to do next. You'll spend a lot of time ferreting out objects, but only after you figure out exactly what you're supposed to do. After a few quests, it becomes readily apparent most of your playtime will be spent traveling between areas on fetch quests. You begin your quest in the hub world of Avalon and eventually travel to four other worlds and attempt to solve problems around each. You play as a fairy or elf who, having been recently awoken from a crystal pod, is asked by the King to travel the Fae worlds in search of a solution to the problem. ![]() Faery: Legends of Avalon attempts to merge elements of famous legends into one tale involving magic fading from the Fae worlds, threatening to destroy everything. ![]()
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